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We run three Call of Duty hubs, and they share an arsenal but not a ladder. What carries across Black Ops 7, Warzone and Modern Warfare 4, what does not, and which guide answers the order you have in mind.
We run three Call of Duty hubs, Black Ops 7, Warzone and Modern Warfare 4, and the question that comes before any order is which of them the problem actually lives in. The three share weapons but not a ladder, so an order placed on the wrong side of that line buys work that never shows up where you wanted it. This page sorts that out and sends you to the guide for the title you land on.
Three titles, three different jobs
Black Ops 7 is the multiplayer title. Ranked Play scores you on one number, Skill Rating, and a tier floor keeps you in a tier once you cross into it. Camos are sold per weapon, and the nuke is one unbroken life in one match, ordered per attempt. Read the Black Ops 7 guide.
Warzone is the battle royale. Its ranked ladder scores the whole match and charges an entry cost against your rating at the higher ranks, wins and ranked climbs are squad work, and its nuke chains several wins together before the final objective opens. Read the Warzone guide.
Modern Warfare 4 carries camo work only. The title is new, so the in-game camo menu is the authority on this year's tiers and weapon counts. Read the Modern Warfare 4 camo guide.
What carries across, and what does not
Rank never carries. Black Ops 7 Ranked Play and ranked Warzone are separate ladders with separate ratings, so a climb on one leaves the other exactly where it was. If both matter to you, they are two orders.
Camo progress does carry between Warzone and the multiplayer title that shares its arsenal. A camo unlocked on one side shows up on the other, and challenge progress made in a battle royale match counts toward the same gun. That is why a camo order can be played in whichever mode finishes a given challenge fastest. If you want the account kept in one mode, say so in the order notes.
The nuke looks like one service and is two. In Black Ops 7 it is a single life in a single match. In Warzone it is a chain of wins, and a broken chain sends the run back to the start. Both are ordered per attempt, and both requirements have moved between versions, so read the challenge panel in your own client before you plan around either.
K/D is a ratio over every match the account has already played, which is why a K/D order is scoped as a window of matches rather than a promise about the lifetime number. The K/D explainer shows the arithmetic.
Pick by what you want at the end of the season
When two orders look right, ask what you want to be true at the end of the season rather than at the end of the week. A rank answers the first, and it is worth the most bought early, because a rating set in the opening weeks has the rest of the season to be defended. A camo or a nuke answers the second and stays on the account for good. Late in a season, camo, win and K/D work are usually the better buy, because they depend on how many hours the account needs rather than on the calendar.
The same on every title
Some things do not change with the title, and each has its own article, so this page does not repeat them. How the account is handled while a booster plays it is in Is Game Boosting Safe? and on the safety page. Whether to play alongside the booster or hand the account over is in Duo Queue or Solo Boost. What the order page shows while the work runs is in How to Order a Boost.
Where to go next
Like This Guide?
Pick your game and goal in the calculator, see the full price before checkout, and talk to your booster in the order chat while the work runs.




