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Raider Bundles — A Working Raider, Delivered as One Thing
Level, coin balance, workshop benches and a loadout that actually survives contact. Priced as a package rather than four separate services you'd have to assemble yourself.
Choose your desired Bundle
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Every item, level, and unlock listed for your selected bundle tier is delivered in full. If any listed item becomes unavailable during the service (removed by developer, expired event item, or wiped by expedition reset), we compensate with equivalent value automatically.
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Nothing in ARC Raiders works in isolation. A high level with no coins can't kit. Coins with no benches can't craft. A good weapon with no materials can't be repaired. Buying those one at a time means four orders, four queues and four sets of overlapping raids you pay for separately. A bundle is the same work done once — your booster is Topside anyway, so the loot that funds the coins is the same loot that feeds the benches. It prices considerably better than assembling the pieces yourself.

Set what you want — a Raider level, a coin figure, a blueprint, a bundle, an Expedition stage. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or meets you in raid for in-raid delivery where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned is already sitting in your stash.

Every bundle is built from the same four things, sized differently.
Raider level and skill points. How much your Raider survives and what build you can run. Level 20 is the gate on the Expedition Project, so it's the floor for anything beyond a starter package.
Coins. The in-raid currency that funds kits, repairs, bench upgrades and stash space. The component people most often under-buy and most often regret.
Workshop benches. Crafting stations at usable levels, so you can actually make and repair gear rather than buying everything.
A loadout that works. Weapons, attachments and the materials to keep them running — not a theoretical best-in-slot, just a kit you can take Topside repeatedly without going broke.
Starter. A modest level, enough coins to kit properly and a first bench or two. For new accounts, or anyone who bounced off the early game because the first twenty hours are the least interesting part of ARC Raiders. Gets you to the point where the game is actually good.
Mid-tier. The comfortable working Raider. Level in the range where most content opens up, a healthy balance, several benches and a real loadout. The most-ordered tier and usually the right answer.
Legendary. High level, a substantial coin balance, benches maxed where it counts and top-end gear. For people who want the whole thing solved rather than progressed, and for anyone rebuilding fast after a departure with a lot of cycle left.
Custom. What most repeat customers actually buy. Describe your Raider — the level you want, the figure you want in the bank, which benches you genuinely use, which weapons you like — and we price that. It's almost always cheaper than a preset tier, because preset tiers include things you'd never touch.
Straightforward arithmetic.
Levelling means raiding. Raiding produces loot. Loot sells for coins. Coins and materials feed benches. So a booster running your levels is already generating most of what the other three components need.
Buy them separately and you pay four times for overlapping work, join four queues, and coordinate four schedules. Buy them together and it's one job, one booster, one schedule — and the pricing reflects the overlap rather than ignoring it.
That's the entire case, and it's why bundles are the highest-value way to buy anything on this game.
The component people leave to chance and then regret.
Tell us what you actually like using. Some players want a PvP-oriented kit built around holding fights; others want something durable for PvE and extraction under pressure; others want a specific weapon they enjoy regardless of whether it's optimal.
There's no extra charge for specifying. A booster building a kit you'll never take Topside has wasted both your money and their raids, so the two minutes it takes to say "I play close range, I hate that gun" is the highest-return thing you can add to the order.
Clearer to state than to imply.
Blueprints beyond what the loadout needs. If you want specific schematics — a particular weapon you've been chasing, or the mid-tier crafting blueprints that make repairs cheap — that's blueprints and gear farming, and it bundles alongside rather than being folded in silently.
Expedition progress. Caravan stages and the damage challenge are their own job with their own deadline. Expedition boosting covers it.
Quest completion. Trader quest lines are separate, though a levelling run picks some up incidentally.
Cred. Not included, not available, not worth buying — it expires on 8 October.
We list what's excluded because bundles are where vague scope does the most damage. If you assumed something was in there and it wasn't, that's our failure, not yours.

This is the single most important thing on the page, and it decides which tier you should buy.
Reset when you depart on an Expedition: Raider level and skill points, inventory and loot, coins, blueprints, Raider Den progress, workshop upgrades, and stash upgrade progress. Quests too, unless you choose to keep them — Update 1.45.0 made that optional.
Carried over: unlocked maps, Codex entries, Raider Tokens and Cred, Merits, cosmetics and achievements, Raider Deck progress, Trials completion, and bonus items from previous Expeditions.
So a bundle is a cycle purchase, not a permanent one. Every component of it is on the reset list.
Expedition 5's departure window closes on 29 September 2026 at 10:00 CEST.
If you're departing this cycle — don't buy a legendary bundle. You have days of use before it all resets. Either buy a starter-sized order to get you through the damage challenge, or wait and buy the rebuild afterwards, which is what wipe recovery is for.
If you're not departing — you have roughly 70 days of cycle ahead and a bundle has full value. Buy properly.
If you just departed — this is peak value. Your stacking buffs are live (up to +30% repair, +15% XP and +18% Scrappy materials), everything rebuilds faster and cheaper than at any other point, and you're starting from nothing so the whole bundle gets used.
Tell live chat where you sit in the cycle before picking a tier. It's the question that most often changes the recommendation, and it regularly changes it downward.
Reasonable question, since they overlap.
Wipe recovery is specifically the post-departure rebuild. It assumes you're at level 1 with nothing and it's scoped around restoring what you had. Buy it when you've just departed or are about to.
A Raider bundle is broader. It works at any point in the cycle, from any starting position, and it's what you buy when you want to jump ahead rather than recover.
If you've just departed, buy wipe recovery. If you're starting fresh, stuck, or want to skip the early cycle, buy a bundle. If you're not sure, live chat will pick for you based on where your Raider actually is.
One thing not to include in your planning this month.
Cred expires on 8 October 2026. Embark are removing it entirely, replaced by a new reward system with the Frozen Trail update. Cred is on the carry-over list — it survives Expeditions — but it will not survive October.
No bundle on this site includes Cred farming, and if another service offers it to you this month, that's a currency with three weeks left. Spend any balance you hold with Shani or on Raider Deck tiles before the deadline.
Worth setting expectations, because ARC Raiders is slower than the games most customers are comparing against.
A raid runs long. Loot has to be earned Topside and extracted with, not conjured. Which means a bundle is measured in days rather than hours — a starter package might land inside a day, a mid-tier one usually spans two, and a legendary build genuinely takes several.
That's not queue time, it's play time. Your booster is doing exactly what you'd be doing, just with a much better extraction rate.
Two practical consequences. First, agree the schedule properly in the order chat rather than assuming — you can't play while the piloted portion runs, and over several days that matters. Second, if you're racing the departure window, order earlier than feels necessary. A legendary bundle started four days before a window closes is a bundle you'll barely use.
Worth mentioning because it's the pattern we see.
First-time buyers pick a tier. Second-time buyers describe a Raider. The second group pays less and ends up happier, because the preset tiers are built to cover a range of people and yours is built to cover you.
If you've bought once, use the custom offer form the next time and tell us what you actually used out of the last one.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Boosting sits outside Embark's terms of service. Anyone offering a zero-ban guarantee is making a promise they cannot keep.
Bundles are mostly piloted, because levels, benches and stash capacity are account progression and someone has to log in for them. What we do: a VPN matched to your region on every session, fully manual play with no scripts or macros — which matters more in an extraction shooter, where automation escalates a boosting issue into a cheating one — one booster per account with credentials never shared, and sensible pacing across days rather than a marathon.
Some components can be split out to in-raid delivery. Coins, gear and blueprints can be handed over Topside with no account access at all. If you want to minimise login exposure, we can structure the bundle so the piloted part is only the levels and benches, and everything else comes in-raid. Ask in the order chat — it costs nothing and it's a genuinely better shape for cautious customers.
Security steps go out before anyone logs in. Two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
The most common mistake on this page is buying the tier above the one you need.
Count the components you actually want. A bundle is better value when you need three or four of them. If you only want coins and a weapon, that's two orders, not a bundle, and buying a bundle wrapper around them costs more.
Be realistic about benches. Most players use three and have never opened the rest. A tier that maxes everything is charging you for crafting stations you'll never touch.
Coins are usually the component to increase. If you're trimming, trim the level target and keep the funding. A level 25 Raider with a healthy balance raids comfortably; a level 40 Raider with an empty wallet doesn't.
Check how much cycle is left. Covered above, and it's the one that matters most.
If you just departed. Buy wipe recovery instead — same components, scoped properly for a level 1 Raider and priced for it.
If you're departing within days. Everything wipes. Buy small or wait.
If you only need one thing. Coins, levels or gear individually. A bundle of one is just a more expensive single order.
If you want to actually play, not skip ahead. Some people enjoy the build. If that's you, buy blueprints to remove the RNG frustration and keep the rest of the grind for yourself.
If what you want is company. Rent a Raider puts a pro in your squad while you play. Different product, no account access, and for a lot of people it's what they actually wanted.
The level target. The coin figure. How many benches and to what level. Stash size. Which weapons and how specific you are about them. Whether any components run in-raid rather than piloted. Your platform. And how close the Expedition window is, since the days around a window closing are the busiest of the cycle.
Bundle pricing applies across the components by design — that's the point of the page — and loyalty discounts stack on top of it.
You can't play during the piloted portion; your booster posts a schedule in the order chat. A full bundle runs across a couple of days rather than a single sitting, because ARC Raiders raids are long and the loot has to be earned Topside rather than conjured.
In-raid components need you online at an agreed time instead. Payment releases when you confirm, not when the booster marks it complete. Support runs 24/7 and you message the person building your Raider directly.
Describe the Raider you want and tell us when you're departing — and we'll price the version you'll actually use.

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