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Wipe Recovery — You Chose the Reset. Skip the Rebuild.
Level, coins, workshop benches and stash restored after you depart, so you come back to a Raider that can actually raid instead of one holding a rusty pistol.
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Every item, level, and unlock listed for your selected bundle tier is delivered in full. If any listed item becomes unavailable during the service (removed by developer, expired event item, or wiped by expedition reset), we compensate with equivalent value automatically.
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Departing on an Expedition is a good decision — you trade a Raider you've built for permanent rewards, stash space, skill points and buffs that make every cycle after it faster. The problem is what's waiting on the other side: level 1, empty stash, no benches, no coins, no blueprints, and the same twenty hours of low-tier raids you did last cycle before the game got good again. This bundle removes that week. Level, funding, workshop and stash restored so you rejoin at the point where ARC Raiders is actually worth playing.

Set what you want — a Raider level, a coin figure, a blueprint, a bundle, an Expedition stage. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or meets you in raid for in-raid delivery where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned is already sitting in your stash.

Four things get rebuilt, and they're the four that gate everything else.
Raider level and skill points. The single biggest determinant of what you can survive. Skill points shape your build, and low-level raids are a different and much worse game than high-level ones.
Coins. The in-raid currency wipes completely. Without it you can't buy, can't repair meaningfully and can't fund a kit worth taking Topside. This is the constraint that makes the first post-wipe week feel so miserable.
Workshop benches. Every crafting station resets its upgrade progress. Rebuilding them is pure material grind with no excitement attached, and until they're back you can't craft anything worth using.
Stash upgrades. Slot capacity resets. A small stash forces you to throw away loot you'd otherwise keep, which slows every other part of the rebuild.
Set the targets you want in the calculator, or use the custom offer form and tell us what your Raider looked like before you departed — most customers want roughly what they had, not a theoretical maximum.
Because you chose this, and the timing is unusually favourable.
You just earned buffs. Every completed Expedition stacks, up to three times: +10% weapon repair each to a maximum of +30%, +5% XP each to a maximum of +15%, and +6% materials from Scrappy each to a maximum of +18%.
That means the rebuild immediately after departing is faster and cheaper than the same rebuild at any other point in the cycle. Your XP buff is live, your repair costs are down and Scrappy is producing more. A booster rebuilding a Raider with three Expeditions banked moves considerably quicker than one starting cold.
You kept the things that matter long-term. Maps stay unlocked. Codex entries, Raider Tokens, Merits, cosmetics, Raider Deck progress and Trials completion all survive. So the rebuild is genuinely just the day-to-day layer — level, funding, benches, stash — not the whole account.
Quests are now your choice. Update 1.45.0 changed quest reset from automatic to optional. If you kept yours, say so — it changes what the bundle needs to cover and usually makes it cheaper.
Right now, Expedition 5's departure window is open and closes on 29 September 2026 at 10:00 CEST.
Which means one of two things applies to you. Either you've already departed, in which case this is the order to place today while your buffs are fresh. Or you're about to depart before the 29th, in which case the sensible move is to book the recovery bundle now and have it run the moment you're through — booster queues get long in the week after a window closes, because everyone hits the same wall at the same time.
If you're not departing this cycle, this isn't your page yet. Leveling or coins probably are.
Worth describing honestly, because it's the thing this order removes and most people have forgotten it between cycles.
You load in at level 1. Your stash is a handful of slots. You have no coins, so you can't buy a kit, so you take whatever the game gave you. That means low-tier raids, because anything else kills you and takes the nothing you had with it.
Low-tier raids pay low-tier loot. Low-tier loot sells for very little. So the funding climbs slowly, and until it climbs you can't craft — the benches are back to base level and upgrading them wants materials you haven't got the stash space to hold.
Everything is gated behind everything else. It resolves eventually, and the resolution takes somewhere between ten and twenty hours of the least interesting version of the game.
That's the product. Not the level number — the removal of a week where ARC Raiders is at its worst.
The other thing worth saying before you pick a package.
Most players ask for a rebuild considerably larger than the Raider they actually departed with, because a fresh start invites ambition. It's also the fastest way to overpay.
Tell us what you genuinely used: the level you were comfortable at, the coin balance you actually operated on, the three benches you opened rather than the six that exist, the stash size that felt fine. We price that. It's almost always cheaper than the preset, and it's the Raider you'll actually recognise when you take it back.

The most important thing to understand, and the thing most coverage gets wrong.
Embark do not run mandatory wipes. Their stated position is that they don't intend to. What exists instead is the Expedition Project: at level 20 or above you choose to build and stock a caravan across six preparation stages, commit stash resources to it, and depart.
So nobody takes your Raider. You trade it.
That reframes this entire service. A wipe recovery bundle in most games is damage control after something bad happened to you. Here it's the second half of a decision you made deliberately — and because it's planned, it can be planned for. You know the date. You know what you'll lose. You know what you'll get.
Reset on departure: Raider level and skill points, inventory and loot, coins, blueprints, Raider Den progress, workshop upgrades, stash upgrade progress. Quests optionally, as of 1.45.0.
Carried over: unlocked maps, Codex entries, Raider Tokens and Cred, Merits, cosmetics and achievements, Raider Deck progress, Trials completion, and bonus items from previous Expeditions.
Permanent rewards scale with the Expedition and with damage dealt during the departure challenge — thresholds run from 5,000 up to 100,000 damage, paying skill points, stash space and cosmetics.
Stacking buffs, up to 3x each: +10% repair (max +30%), +5% XP (max +15%), +6% Scrappy materials (max +18%).
Those buffs are the strategic reason to keep departing every cycle rather than hoarding a Raider, and they're why the post-wipe rebuild gets cheaper every time you do it.
Two windows, and they're both short.
The week after a departure window closes is when every player who departed hits the same wall simultaneously. Demand on this page roughly doubles, booster queues lengthen, and priority stops being optional. The buffs are live and the rebuild is at its fastest, but you're competing with everyone else for the same boosters.
Booking ahead, before you depart, avoids that entirely. You place the order while the window is still open, your booster is reserved, and the rebuild starts the moment you're through rather than four days later. Same price, no queue.
If you're departing before the 29th, that's the move.
One thing worth knowing this month specifically.
Cred expires on 8 October 2026. Embark are removing it entirely, replaced by a new reward system with the Frozen Trail update. Cred survives an Expedition — it's on the carry-over list — but it won't survive October.
So if part of your rebuild plan involved banking Cred, drop it. Spend what you have with Shani or on Raider Deck tiles before the 8th, and don't pay anyone to farm a currency with three weeks left on it. We'll say the same in live chat if you ask.
This is the strategic argument the game never makes clearly, and it's the reason this page exists as a recurring service rather than a one-off.
The buffs cap at three completions. Until you've hit that cap, every Expedition permanently improves every cycle that follows it — cheaper repairs, faster levelling, more materials out of Scrappy. A player who has departed three times is running a fundamentally better version of the game than one who has never departed, and the gap never closes for the second player unless they go through it.
Which means the rational pattern is: depart, rebuild fast, play the cycle, depart again. Three times minimum.
The rebuild is the friction in that loop. It's the bit that makes people think "I'll skip this one" and then never quite get round to it — and skipping costs them a permanent upgrade they'll want in six months. Removing the friction is what this order is for.
After three completions the calculation changes. The buffs are capped, and what remains is skill points, stash space and cosmetics from the damage ladder. Still worth doing if you enjoy the reset; no longer close to mandatory. We'll tell you which category you're in if you ask.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Boosting sits outside Embark's terms of service. Anyone offering a zero-ban guarantee is making a promise they can't keep.
What we do: a VPN matched to your region on every session so the login pattern stays consistent, fully manual play with no scripts or macros, one booster per account with credentials never shared beyond them, and sensible pacing rather than a twenty-hour marathon that looks nothing like how you play.
The manual-play point carries extra weight in an extraction shooter. Movement and aim automation is exactly what anti-cheat systems are built to detect, and using it turns a boosting question into a cheating one — a much worse category of problem. We don't, on any order.
This service is piloted by necessity. Levels, benches and stash upgrades can't be handed over in raid the way coins or gear can — they're account progression, so someone has to log in. If that's a dealbreaker, the in-raid-capable parts (coins, blueprints and gear) can be bought separately with no account access, and you level yourself.
Security steps go out before anyone logs in. Two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
The most common mistake on this page is buying a bigger bundle than the cycle justifies.
Ask yourself how long until the next window. Expeditions run roughly 70 days. If you departed at the start of a cycle, a full rebuild has weeks of use ahead of it and a large bundle is good value. If you're departing late and the next window is close, a lighter bundle that gets you functional is the better spend — you're going to reset it again.
Rebuild what you actually used, not the maximum. Most players had three benches they touched and two they never opened. Most had a stash size that was comfortable rather than maxed. Tell us what your Raider looked like and we'll price that, which is almost always cheaper than the top-tier package.
Check whether you kept your quests. Since 1.45.0 that's your choice at departure. If you kept them, a chunk of the rebuild is already done and the bundle shrinks accordingly.
Coins are the bottleneck, not level. If you're only buying one component, buy the funding. A level 40 Raider with no coins still can't kit properly; a level 25 Raider with a healthy balance can raid immediately.
If you haven't departed. Nothing to recover yet. Expedition boosting gets you through the window; come back after.
If you're not departing this cycle. Then you want leveling or coins on their own, not a recovery bundle.
If you only need one piece. Buy the piece. A bundle is better value when you need three or four components; buying one component inside a bundle wrapper isn't.
If you enjoy the early cycle. Some players genuinely like the scramble of a fresh Raider. If that's you, buy blueprints to remove the RNG frustration and keep the rest.
The target level and how many skill points that implies. The coin figure. How many benches and to what level. Stash size. Whether quests were kept. Your platform. And how soon you need it — the week after a window closes is the busiest stretch of the cycle and priority is worth adding then.
Loyalty discounts grow with every order, and because this is inherently a multi-component job, bundle pricing applies across the components rather than charging each as a separate service.
You can't play while a piloted order runs; your booster posts a schedule in the order chat. A full rebuild typically runs across a couple of days rather than a single sitting — it's a lot of raids. Payment releases when you confirm, not when the booster marks it complete. Support runs 24/7 and you message the person playing your Raider directly.
Tell us what your Raider looked like before you departed and when you're planning to go, and we'll price the rebuild properly.

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