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ARC Raiders Coins — Delivered In Raid, No Account Access
Coins fund every kit you take Topside, every repair and every bench upgrade. Any amount, handed over in raid so nobody ever logs into your account.
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Coin delivery is completed through methods refined and updated every expedition. Larger orders may be split across multiple sessions to keep your account activity within normal patterns.
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Every frustrating stretch in ARC Raiders traces back to funding. You can't afford the kit, so you take a worse one Topside, so you lose the fight, so you can afford even less. Coins break that loop — and unlike most of what we sell, they can be delivered in raid, meaning you keep your credentials and nobody logs into your account. One important caveat: coins are wiped completely when you depart on an Expedition, so what you buy should match where you are in the cycle.

Set what you want — a Raider level, a coin figure, a blueprint, a bundle, an Expedition stage. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or meets you in raid for in-raid delivery where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned is already sitting in your stash.

This is the important part, and it's why this page is different from the rest of the site.
Most boosting needs someone to log into your account. Coins don't. You and your booster meet Topside in the same raid, the handover happens in-game, and you extract with it. No credentials are shared. Nobody logs in as you. Your account's behaviour doesn't change at all, because you're the one playing it.
What that costs you is scheduling — you need to be online at an agreed time, and you need to actually get to extraction. What it buys you is the lowest-risk purchase available on this site.
A piloted alternative exists if you'd genuinely rather not be present, and we'll price it. But we lead with in-raid because it's the better product.
Level gets the attention. Coins decide what you can actually do.
Kits cost money. Taking a proper loadout Topside means paying for it, and if the run goes badly you pay again. Under-funded players take weak kits into raids, lose the fights they'd otherwise win, and lose the kit as well — the loop feeds itself.
Repairs cost money. Weapons degrade and repair costs stack, which is exactly why the Expedition repair buff caps at +30% and why players chase it.
Workshop benches cost money and materials. Every crafting upgrade is funded out of the same pot as your raids.
Stash space costs money. And a small stash forces you to bin loot you'd otherwise sell.
A level 40 Raider with an empty wallet is meaningfully worse off than a level 25 Raider who can afford to kit properly. That's the argument for this page in one line.
Worth being direct, because it decides how much you should spend.
Coins are on the reset list. Depart on an Expedition and your balance is gone, along with your level, inventory, blueprints, workshop upgrades and stash upgrades.
Expedition 5's departure window closes on 29 September 2026 at 10:00 CEST.
So the honest advice right now splits two ways:
If you're departing this cycle, buy only what you'll actually spend before the 29th. A large balance you carry into a departure is money you set on fire. We'll tell you this in live chat rather than take the bigger order.
If you're not departing, you've got roughly 70 days of cycle ahead and a coin injection has full value. Buy properly.
Either way, tell us your plan in the order notes and we'll size it against the calendar rather than against the calculator's maximum.
A Raider whose balance jumps by an enormous figure in a single handover is a legible event. Pattern matters more than volume.
Large orders are split across multiple raids and spaced out. You'll agree the schedule with your booster in the order chat before the first delivery, and confirm each stage as it lands.
It takes longer. It's also the difference between a purchase that looks like a good week of raids and one that doesn't.
Worth mapping, because it decides how much you need rather than how much sounds impressive.
Kits, repeatedly. The largest ongoing cost and the one people underestimate. You're not buying one loadout, you're buying the ability to keep replacing it when raids go badly — which they will, because that's the game.
Repairs. Weapons degrade, and repair costs stack across a cycle. It's precisely why the Expedition repair buff caps at +30% and why players chase it.
Workshop bench upgrades. Funded from the same pot as your raids, which is the competition that stalls most people's crafting progress.
Stash expansion. Slots cost money, and a cramped stash forces you to bin loot you'd otherwise sell — a quiet tax on everything else.
The caravan, if you're departing. Expedition preparation stages consume stash resources, and funding them competes directly with funding your raids. A lot of coin orders during a departure window are really caravan orders.
Add those up against how many weeks of cycle you have left, and you'll usually land on a smaller figure than the calculator's maximum.

Worth understanding what you're actually skipping.
Coins come from selling loot to traders, and the loot comes from raids. Which means the coin economy is downstream of two things: how much you extract with, and how good the loot on that map is.
That creates a brutal asymmetry between good and bad players. A Raider extracting reliably runs a profitable loop where every raid funds the next two. A Raider dying at extraction runs a loss-making loop where every raid costs more than it returns. Same hours, opposite outcomes.
It's why coin farming is one of the most bought services in every extraction shooter — the grind isn't hard, it's just conditional on being good at the thing you're grinding for.
Loot profiles differ meaningfully by map, and it's why raid boosting exists as a separate service.
Broadly, the industrial and mechanical zones favour crafting materials, the tech-heavy areas favour electronics, the residential and commercial areas favour mixed valuables and medical, and some maps are simply better for raw material farming than for high-value singles.
A booster farming coins will route by value density rather than by preference, which is a large part of why they extract more per hour than most players do.
This confuses people constantly, so it's worth separating clearly.
Coins are the in-raid currency this page sells. Earned by selling loot, spent on kits, repairs, benches and stash. Wiped at an Expedition.
Cred was a separate currency earned at roughly 1 per 2,000 XP gained Topside plus 10 per Feat completed, capped around 800, spent with Shani or on Raider Deck tiles. It survived Expeditions — but it will not survive October.
Embark are removing Cred entirely. It expires on 8 October 2026, replaced by a new reward system arriving with the Frozen Trail update.
So: if someone offers to sell you Cred this month, that's a currency with three weeks left. Spend any balance you hold before the deadline and don't buy more. Coins are unaffected by any of this.
Small — enough to kit properly for a week. The most common order and frequently the right one. Removes the under-funded death spiral without overcommitting before a possible Expedition.
Medium — a proper working balance. Kits, repairs, a couple of bench upgrades and some stash headroom. Good value mid-cycle when you've got weeks of runway.
Large — a full rebuild-tier figure. Makes sense right after departing on an Expedition, when you're starting from nothing and your buffs make everything cheaper. Also the tier where staggered delivery stops being optional. Often better bought as part of a wipe recovery bundle than standalone.
Very large. Custom offer. We'll price it properly and plan the delivery schedule with you first.
Tell live chat where you are in the Expedition cycle before picking a figure. It's the single question that most often changes the answer.
Something worth understanding if you compare quotes across weeks rather than within a day.
Coins are farmed, not generated. Which means the cost of supplying them tracks how efficiently boosters can extract with loot — and that shifts with the cycle.
Early in a cycle, everyone is under-geared and lobbies are dangerous in a scrappy, unpredictable way. Extraction rates dip and coins cost more to farm.
Mid-cycle, players are equipped, routes are established and farming is at its most efficient. Best pricing, best availability.
During a departure window, a meaningful share of the player base is grinding the damage challenge rather than looting, which changes what raids look like. It also spikes demand for caravan funding at the same time.
None of that is dramatic, but it's why a quote from three weeks ago may not match today's, and why we requote rather than honouring stale numbers.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Boosting and item trading sit outside Embark's terms of service, and we won't claim otherwise.
But this specific service has the smallest surface area of anything we sell for this game, for one structural reason: in-raid delivery means nobody logs into your account.
No credentials shared. No login from an unfamiliar location. No change to how your account behaves, because you're the one playing it. From the game's perspective, two Raiders met Topside and one of them extracted with more than they went in with — which is a thing that happens constantly without anyone paying for it.
What we still do carefully: staggered delivery on large orders so a balance doesn't leap in one implausible step, sensible pacing across sessions, manual play only with no scripts or macros, and a region-matched VPN on the rare piloted version of this order.
Security steps go out before any order starts. Two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
We'd rather talk you out of the wrong order.
If you're departing before 29 September. Coins wipe. Buying a large balance you won't spend before the window closes is money deleted. Buy small, or wait and buy after as part of the rebuild.
If your problem is dying, not funding. A bigger wallet doesn't fix a routing habit that gets you killed near extraction. You'll buy a kit, lose it, and be back here. Rent a Raider puts a pro in your squad who'll show you where you're going wrong, and it costs less over a month.
If you actually want specific gear. Coins buy generically; blueprints and gear farming gets you the exact weapon or schematic, and frequently for less than funding the RNG yourself.
If someone's selling you Cred. Different currency, dying on 8 October. Don't.
Two things to check wherever you compare, because they're where quotes quietly get worse.
Delivery method. An in-raid quote and a piloted quote are not the same product. In-raid needs no account access; piloted does. If a cheaper price is piloted-only, you're comparing different risk profiles, not different prices.
Whether staggering is included. Some sellers dump the full amount in one handover because it's faster for them. It's also the version most likely to look wrong. Ask.
The amount, obviously. Your platform, since in-raid delivery requires your booster to join your session. Delivery method — in-raid versus piloted. How fast you need it, since staggered delivery on a large order takes days rather than hours by design. And your region, which affects both pricing and scheduling.
Volume pricing applies automatically on larger amounts, loyalty discounts grow with every order, and bundling coins with a rebuild or a blueprint order drops the price on the second service.
In-raid delivery needs you online at an agreed time. Your booster will set one in the order chat, and you need to actually reach extraction with the handover — which is usually fine, because they'll be escorting you.
Piloted delivery doesn't need you present but does need your login, and you can't play while it runs.
Payment releases when you confirm the balance is in your stash, not when the booster says it's done. Support runs 24/7 and you message the person delivering directly rather than a ticket queue.
The two failure modes on this service are a missed meeting time and a session that goes badly before the handover lands.
Missed meetings get rescheduled, not charged. If your booster doesn't show at the agreed time, message support and we'll either reschedule with them or reassign the order — you aren't paying for a slot that didn't happen.
A raid that goes wrong mid-handover is the more interesting case. If you die carrying a partial delivery before extraction, that portion is genuinely gone — loot doesn't survive a failed extract, and no seller can change that. What we do is treat it as our problem rather than yours: the booster re-runs the undelivered amount at no extra cost. That's why we escort rather than hand over and leave, and why the staggered schedule exists in the first place.
Payment sits with us until you confirm the balance is in your stash. Confirm each stage as it lands rather than waiting for the whole order, so a problem surfaces early.
Tell us the amount, your platform and where you are in the Expedition cycle — and we'll tell you honestly if you should be buying less.

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