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Career Rank — Every Gadget, Every Slot, Every Gun Unlocked
Rank 50 is where the functional unlocks stop. We'll get you there, tell you honestly what's past it, and let you decide whether to keep going.
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Your target Career Rank is reached — we grind matches on your account until every ordered level is complete. All functional unlocks (weapons, gadgets, class upgrades) and cosmetic rewards earned during the boost are credited to your account automatically.
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Career rank is Battlefield 6's spine. Ranks 1 to 50 hand out the functional content — weapons, gadgets, grenades, class gear and loadout slots at ranks 8, 12, 15 and 18. Ranks 52 to 100 turn cosmetic, paying out playercard icons, backgrounds, titles and vehicle decals every two levels. Past that the mastery ladder runs effectively forever and into the thousands. There is no prestige system, so once you've decided how far you care, that's the order.

Set what you want — a rank, a number of wins, a career rank, a weapon to 50, a dog tag, a trophy list. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or squads up with you where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned on the way is already on your account.

Everything functional in Battlefield 6 lives between rank 1 and rank 50. That's the order most people should be buying, and if you take one thing from this page, take that number.
Along the way: the M4A1 arrives at rank 2, near the very start. Loadout slots unlock at ranks 8, 12, 15 and 18, which matters more than it sounds — running one saved loadout across four classes is genuinely painful and the difference between two slots and five changes how you play. Gadgets and grenades unlock progressively per class, so Assault, Engineer, Support and Recon each fill out at their own pace. XP boosts — fifteen-minute doublers — drop through the rank 3 to 22 stretch. And the TR-7 assault rifle sits at rank 50 as the last functional unlock in the ladder.
After 50, nothing you unlock changes how your gun shoots.
Ranks 52 through 100 pay out every two levels, and what they pay out is playercard icons, backgrounds, titles and vehicle decals.
That's a perfectly good reason to want them. Some people care about the number and the title, and there's nothing wrong with that. What we won't do is sell it to you as though it's still unlocking gear, because it isn't, and a customer who ordered rank 100 believing there were weapons behind it has been sold something under false pretences.
If you want to stop at 50, stop at 50. We'll take the smaller order and tell you honestly that it's the right one.
Beyond 100 the game opens into a mastery ladder that stretches into the thousands, eventually reaching Colonel. There's no prestige system — nothing resets, nothing recycles, the number simply keeps going.
Orders up here are projects rather than packages, priced by the block, and they're bought by people who want a specific number visible on their card. Which is a fine thing to want. We just price it as what it is: a long, honest grind that someone else does.
Career rank in this game is time, almost purely. It isn't gated behind skill, it isn't gated behind a ladder, and it doesn't punish you for being bad at it — it just requires playing a very large number of matches.
That makes it the cleanest possible case for buying. You're not purchasing a rank you can't sustain or a stat that misrepresents you. You're purchasing the removal of a time cost between you and the gear everyone else already has.
The most common customer here is someone coming back after a season away who wants to be on a level footing with the friends they used to play with. Second most common is someone who bought the game late and doesn't want to spend six weeks unlocking things everyone in their lobby already has.
We won't run software. Javelin is kernel-level and effective and we don't take that risk with a customer account, ever.
We won't sell you rank 100 without first telling you that the gear stops at 50.
And we won't pad the order. If three of the things you want are already unlocked at your current rank, we'll say so and price the rest.
Worth stating, because a couple of assumptions cause repeat disappointment.
It doesn't level your weapons. Guns carry their own Hardware XP, entirely separate from career rank. You can be rank 50 with every weapon unlocked and every one of them sitting at level 3. Those are two different orders and two different grinds.
It doesn't affect Ranked. REDSEC Ranked runs its own RP ladder with its own seasonal reset. A rank-100 career player starts a Ranked season in the same place as everyone else.
It doesn't make you better. Obvious, but worth saying on a page selling levels: unlocking the TR-7 doesn't teach you where to stand. If improvement is what you're after, that's a different service.
What it does do is remove the situation where you're in a lobby with people who have options you don't.

To rank 18. Loadout slots at 8, 12, 15 and 18 are the quality-of-life cluster, and getting through them early makes everything afterwards more pleasant. A cheap, fast order and a sensible first purchase if you're new.
To rank 50. The complete functional unlock set, ending on the TR-7. This is the order we recommend most and the one most customers should buy. Everything in the game is available to you at the end of it.
To rank 100. The cosmetic stretch, every two levels, ending with the full set of icons, backgrounds, titles and decals. Buy it if you want them. Don't buy it expecting gear.
A block past 100. Priced by the block toward whatever number you're chasing. Long, honest, and bought by people who know exactly what they're buying.
The single biggest factor in what this costs is your current rank, and not linearly.
Early ranks pass quickly. The middle of the 1–50 stretch is where the curve bites. And the XP boost drops through ranks 3 to 22 mean the early part of the ladder is partly self-accelerating in a way the later part isn't.
So tell us your actual current rank rather than rounding. A quote from rank 31 and a quote from rank 24 are meaningfully different numbers, and we'd rather give you the accurate smaller one.
Objective play, mostly. Battlefield has always paid better for capturing, reviving, resupplying and repairing than for kills, and that hasn't changed. A booster grinding career rank plays objective modes and plays them like a support player, because that's the fastest honest route.
Where verified Portal bot lobbies are a normal, sanctioned way to accelerate a grind, we'll use them for weapon and career XP and we'll say so — that's covered properly on the weapon leveling page. What we don't do is use them and then describe the result as a performance metric, because that would be selling you a meaningless number.
Your starting rank and target, with the curve steepest through the middle of the 1–50 range.
Whether you want specific unlocks along the way prioritised. If you need a particular gadget at rank 22 more than you need the rank itself, say so — sometimes the order gets smaller.
Delivery speed. A rush order pulls a booster off their queue and prices accordingly; standard timing is cheaper and fine for almost everyone.
Platform and region. PC, PlayStation 5 and Xbox Series X|S.
Whether you want a weapon prioritised during the grind — costs nothing, and it's covered below.
Loyalty discounts grow with every order, and this service bundles better than anything else on the site because it generates so much collateral progress.
A career rank order is hundreds of matches. Those matches generate weapon Hardware XP on whatever gun is being used.
Name the weapon you want levelled in the order chat, and your booster will use it wherever it's viable. The career rank lands as ordered and you get a substantially levelled weapon for free — frequently enough to make a subsequent weapon leveling order unnecessary or much smaller.
The same applies to vehicles. If you're going to want vehicle mastery later, say which vehicle now.
It costs one message and it's the single best-value thing on this page.
Rough shapes so you can sanity-check any quote, including ours.
Rank 1 to 18 is a short order — a day or two of focused objective play, helped along by the XP boosts dropping through the early ranks.
Rank 1 to 50 is the big one: days rather than hours, and the middle of the range is where the curve is steepest. Anyone quoting you a same-day full 1–50 is either automating it or lying, and both should worry you.
Rank 50 to 100 is longer than 1 to 50 despite being the same number of levels, because the XP curve keeps climbing while the rewards stop mattering.
Past 100 is priced by the block and measured in weeks.
The estimate on the calculator reflects your actual starting rank rather than an average, which is why telling us your real number rather than rounding produces a better quote.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Career rank orders are piloted. There's no squad-based version, because nobody wants to be online for the forty-plus hours a full 1–50 grind represents — and if you did want that, you'd just be playing the game, which is the thing you're paying not to do.
So this involves a login, and here's the straight version.
EA Javelin is kernel-level, requires Secure Boot on PC, and blocked over half a million cheating attempts in a single month. It is looking for cheat software: aim assistance, wallhacks, injected code, memory tampering. We have never used any of it on a customer account and never will, at any price. Every match in your order will have been played by a person.
What a piloted order runs into is EA's terms of service on account sharing. That's a manually enforced policy rather than an automated detection system. It's a real risk, it's a different category of risk from the one the kernel driver watches for, and we won't call it zero.
What we control: one assigned booster per order who never shares a machine and never cycles accounts through a farm. A VPN matched to your region so your login pattern stays consistent with your own history. Manual play only. And Offline Mode on by default, so your friends list doesn't see you playing Conquest at 4am for a week.
Security steps go out before anyone logs in. Two minutes, and they matter more than anything else on this page. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
A 1–50 order takes days, not hours. That's a different customer experience from a two-hour win order and it needs handling differently.
Your dashboard shows incremental rank movement rather than a single completion event, so you can watch the number climb rather than trusting that it is.
You can pause the order. If you want to play your own account on Saturday, say so and the grind stops until Sunday. It costs nothing and it's a weekly request. An order that locks you out of your own game for a week isn't a service.
You can cancel mid-way. You pay for the ranks delivered, not the ones outstanding, and the progress stays on your account because it's real progress rather than something held in escrow.
You'll hear from your booster. A booster who goes silent for three days is doing the job badly even if the order eventually lands.
Career rank should usually be first, and this trips people up regularly.
You cannot level a weapon you haven't unlocked. Ordering weapon mastery before career rank means paying for a grind that then has to wait for a second grind to finish. Career rank first, weapons second, and the weapons order is smaller because the career grind already levelled one.
Ranked is the exception — it has a season deadline and career rank doesn't, so if the season is nearly over, Ranked jumps the queue.
Badges, dog tags and trophies come last, because a large chunk of them complete during everything above.
At 50, for most people. That's where the gear ends.
At 100, if you want the cosmetics and you know that's what they are.
Past 100 only if a specific number matters to you. There's no prestige, nothing resets, and the ladder has no top — which means there's no natural stopping point except the one you choose.
Tell us your current rank, your target and your platform, and we'll quote it — including telling you if the target you named is further than you need to go.

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