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ARC Raiders Boosting — Everything You Lose, Rebuilt Faster
Levels, coins, blueprints, raid carries, Expedition projects and the full rebuild afterwards. Handled by Raiders who actually extract, on PC, PS5 and Xbox.
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Set what you want — a Raider level, a coin figure, a blueprint, a bundle, an Expedition stage. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or meets you in raid for in-raid delivery where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned is already sitting in your stash.

ARC Raiders punishes time more than skill. A bad extraction costs you the kit you spent an evening assembling, and an Expedition costs you the whole Raider by design. Update 1.45.0 landed on 8 September 2026 with Expedition 5, a window that closes on 29 September, and the news that Cred expires on 8 October. Below are the ten services that cover the cycle — building up, cashing out, and rebuilding on the other side.

A verified Raider takes your target — a level, a coin figure, a blueprint, a raid run, an Expedition stage, a set of quests — and delivers it on your account, or meets you in raid and hands it over directly. You track it from your dashboard, message the booster, and release payment when you're satisfied.
OGEdge has run boosts since 2006, long before extraction shooters were a genre. More than 50,000 completed orders, a 4.9-star average, and boosters across every region.
Three structural things, and they compound.
Loss is the core mechanic. Every raid you take a kit Topside and you either bring it home or you don't. A single bad rotation against a Bastion, or one ambush at the extraction point, and an evening's work is gone. Nothing else in your game library does that to you on a Tuesday.
Expeditions reset the Raider on purpose. This is the part people misunderstand, so it's worth being precise: Expeditions are voluntary. Embark have said they don't intend mandatory wipes. At level 20 or above you choose to build a caravan across six preparation stages, commit stash resources to it, and depart — resetting your level, skill points, inventory, blueprints, coins, workshop and stash upgrades in exchange for permanent rewards you keep forever.
So the wipe isn't something that happens to you. It's a trade you make. Which means the rebuild afterwards is planned, predictable and exactly the sort of thing worth handing off.
The grind is long and the payoff is slow. Workshop benches, Scrappy, stash slots, blueprints, trader quests — none of it is hard, all of it is hours.
Leveling — Raider levels and the skill points that come with them.
Coins — the in-raid currency that buys everything and vanishes at an Expedition.
Raider bundles — a level, a coin balance and a kitted workshop delivered as one package.
Wipe recovery — the rebuild after you depart. The single most-ordered service in the week after an Expedition window.
Raid boosting — carried runs on specific maps for the loot they actually contain.
Expedition boosting — the caravan stages and the damage challenge in the departure window.
Quest boosting — trader quest lines, which 1.45.0 made optional to reset.
Blueprints and gear farming — beating the RNG on the schematics and weapons you actually want.
Rent a Raider — a pro in your squad, on your schedule, with no account access at all.
Feats completion — the rotating daily challenges, and the reward system currently changing underneath them.
PC, PlayStation 5 and Xbox Series X|S.
Two delivery models, and the difference matters for safety. Piloted means your booster logs in and plays your Raider — fastest, and required for anything involving levels or account progress. In-raid means you meet your booster Topside and they hand items over directly, with no account access at all. Where a service can run in-raid, we'll say so, because a delivery that needs no login is always the safer version.
Update 1.45.0 shipped on 8 September 2026 and brought Expedition 5 with it. The departure window opened the same day and closes on 29 September at 10:00 CEST.
That's the shape of every Expedition: roughly 70 days total, split into a long preparation phase where you build and stock a caravan across six stages, and a short departure window at the end — usually one to two weeks — where you actually sign up and complete a damage-based challenge.
Miss the window and you wait for the next cycle. That's the deadline driving most of the orders on this site right now.
Precision matters here, because people order the wrong thing based on a half-memory of a forum post.
Reset when you depart: your Raider level and skill points, inventory and loot, coins, blueprints, Raider Den progress, workshop upgrades, and stash upgrade progress. Quests used to reset automatically — as of 1.45.0 you now choose whether to reset them.
Carried over: unlocked maps, Codex entries, Raider Tokens and Cred, Merits, cosmetics and achievements, Raider Deck progress, Trials completion, and bonus items earned from previous Expeditions.
So the things with long-term value survive. The things you use day to day don't.
Permanent rewards scale with the Expedition and with how much damage you deal during the departure challenge — thresholds run from 5,000 up to 100,000 damage, paying out skill points, stash space and cosmetics.
There are also stacking buffs, up to three times each:
+10% weapon repair per completion, to a maximum of +30%
+5% XP per completion, to a maximum of +15%
+6% materials from Scrappy per completion, to a maximum of +18%
Those buffs are why experienced players depart every cycle rather than clinging to a Raider. Three completed Expeditions means a permanently faster, cheaper Raider for every cycle afterwards.
Worth knowing before you spend anything, because it changes what's worth buying this month.
Embark are removing Cred entirely. It stays usable until 8 October 2026, and any remaining balance expires with the Frozen Trail update, replaced by what they've described as a more expansive reward system.
Cred was earned at roughly 1 per 2,000 XP gained Topside plus 10 per Feat completed, with a soft cap around 800, and spent with Shani or on Raider Deck tiles.
Practically: if you're sitting on Cred, spend it. And if you were about to buy a service specifically to farm Cred, don't — we'll tell you the same in live chat. This affects the Feats page most directly and we've written it around the mechanic rather than the currency for exactly that reason.
Ascending the Mountain is the new Raider Project, following phantom ARC signals beyond the Tube system into a mountain range. Quest reset is now optional at Expedition departure. And the game moved from Unreal Engine 5.3 to 5.7, which is a bigger technical change than patch notes make it sound.
The flip side, which nobody markets.
Eight or nine weeks of every cycle is preparation phase, with no deadline attached. That's the stretch where levels, blueprints, quests, workshop upgrades and stash expansion all have their maximum runway ahead of them.
It's also when booster availability is best and pricing is softest, because everyone else is waiting for the next window rather than ordering. If you're not racing a deadline, that's when to buy.
Boosting sits outside Embark's terms of service. Any provider offering you a zero-ban guarantee is making a promise they cannot keep.
What we control:
A VPN matched to your region on every piloted session, so the account's login pattern stays consistent.
Manual play only. No scripts, no macros, no third-party software. This matters more in an extraction shooter than in most genres — movement and aim automation is precisely what anti-cheat systems are built to catch, and it escalates a boosting issue into a cheating issue.
One booster per account, credentials never shared beyond them, and no cycling accounts across shared machines.
In-raid delivery wherever it works. Coins, blueprints, materials, keys and gear can frequently be handed over in raid instead of piloted, which means nobody logs into your account at all. It's slower and it needs you online at the same time — and it's the lowest-risk way to buy anything on this site. We'll offer it by default where the service supports it.
Security steps go out before anyone logs in. Two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
ARC Raiders has a clearer buying calendar than most games, because the Expedition cycle imposes one.
During a departure window — which is now, until 29 September. This is when Expedition boosting matters, because the damage challenge and the final caravan stages are on a hard deadline. It's also the worst possible time to buy a big stash of coins or gear, because you're about to reset it all.
Immediately after departing. Peak demand for wipe recovery. You're level 1 with nothing, the buffs you just earned make rebuilding faster than it's ever been, and getting back to a functional Raider quickly is the whole game.
Mid-cycle, the long preparation phase. The quiet stretch and the best value. Levels, blueprints, quests, workshop and stash work all make sense here because you'll have weeks to use them.
Just before a window opens. The wrong time to start a long build. Ask us and we'll tell you to wait.
You just departed and you're starting over. Wipe recovery, and it's the single best-value order on this site.
You want to depart but you're short. Expedition boosting — sixteen days left on this one.
You need funding. Coins. Frequently available in-raid, so no account access.
You want a specific weapon or schematic. Blueprints and gear. RNG is the enemy, not difficulty.
You want the whole thing handed over at once. Raider bundles.
You want to play, just not alone and not badly. Rent a Raider. No credentials shared.
You keep dying at extraction. None of the above, honestly — that's a routing and timing problem and it's learnable. Ask about a session with a pro instead of a carry.
Piloted orders can't run while you're playing, and your booster posts a schedule in the order chat. In-raid deliveries need you online at an agreed time instead. Orders are claimed within about 15 minutes. Support is staffed 24/7, you message the person actually playing rather than a ticket queue, loyalty discounts grow with every order, and bundling two services drops the price on the second automatically.
Where you are in the Expedition cycle. Departing this month, departing next cycle, or not departing at all. It changes the recommendation more than anything else, and it regularly changes it downward — we'd rather sell you a smaller order that fits the calendar.
Your platform. PC, PS5 or Xbox. It matters for in-raid delivery specifically, since your booster has to be able to join your session.
What you actually play. Close range or long, PvP-focused or extraction-focused, the weapons you enjoy versus the ones that are theoretically optimal. Every gear and bundle order is better for two minutes of this, and it costs nothing.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
OGEdge is a professional game boosting platform connecting players with vetted boosters across popular titles. We focus on fast delivery, account safety, and transparent communication.

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