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TFT Provisionals — The Only Games in the Set You Can't Lose
Five games after every reset where a bottom-four costs you nothing and a top-four pays extra LP. Pure upside, and most players waste them.
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Iron
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85% win rate guarantee. We guarantee a minimum 70% win rate across your placement matches (4 wins out of 5). If we finish below 85%, we compensate with extra wins at your new placement rank until the win rate is restored — no extra cost.
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After every set reset TFT gives you five provisional matches with deliberately generous rules: a bottom-four finish costs you no LP at all, and a top-four finish awards extra LP on top of the normal amount. The floor is fixed and the ceiling is raised. There is no scenario across those five games where you end up worse off — which makes them the highest-value block in a TFT set and, because most people queue them casually on the day a set drops, the most commonly squandered.

Set your current rank, your goal, your region and your queue — Ranked or Double Up. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN, plays manually on the current set, and you can message them directly in the order chat for the whole run.
Track the LP move live from your dashboard. When the target lands you review the order and release payment — not before. Every bit of pass progress earned along the way is already on your account.

After each set reset you play five provisional matches. Two rules apply during them:
A bottom-four finish costs you no LP. A top-four finish awards extra LP beyond the normal amount.
Read that together and the shape is obvious: the downside is removed and the upside is amplified. Across those five games the worst realistic outcome is "no change" and the best is a meaningful head start.
Every other game you play for the rest of the set can cost you. These five can only help.
Because TFT resets harder than anything else.
At every rollover every player is repositioned between Iron II and Silver IV, regardless of whether they finished the previous set in Challenger or Gold IV. There's no partial protection and no soft landing.
So you begin every set from roughly the same place as everyone else, and your provisionals are the first and only mechanism you get to separate yourself before the ordinary grind begins.
A tier gained in provisionals is a tier you don't spend evenings climbing — and TFT games run 30 to 40 minutes, which makes a tier a meaningfully large amount of your life compared to games with ten-minute matches.
The most commonly missed thing on this page.
Solo ranked and Double Up each get their own set of five provisionals after a reset, with the same generous rules. Playing your solo provisionals does not consume your Double Up ones.
If you play both queues, that's two separate blocks of free upside every set — and most people burn one of them casually without noticing what it was worth.
Specify which queue you want in the order notes, or ask for both as one package.
Your provisional games played manually by a verified Challenger-level player who knows the current set, in your region, on PC or mobile.
Every LP gained and every bit of pass progress from those games stays on your account, along with an honest read afterwards on whether a rank climb on top makes sense from where you landed.
Visible rank resets to Iron II through Silver IV. Hidden MMR carries over from the previous set.
That's why two players both starting in Bronze III can climb at completely different speeds — and it's why provisionals matter beyond the visible result. Played well, they confirm a strong MMR and you gain more per top-four for weeks afterwards. Played badly, they drag it and the whole set grinds.
We check your MMR before quoting rather than pricing purely off where you were placed. If you finished the previous set strongly, provisionals are close to free money. If the last month of the previous set was a slide, we'll tell you what's realistic rather than overselling it.
You get five per queue, per set. Every ranked game you play before ordering is one of them consumed at whatever quality you played it at.
Set 18: Enchanted Wilds launched in late August 2026. If you've already played some ranked games this set, tell us how many in the order notes — we'll play out whatever provisionals remain rather than selling you a five-game package you can't use.
Where did you finish the previous set, and how did the last few weeks of it go?
If you finished strongly, your carried MMR is healthy and provisionals are close to free money — five top-fours confirm a rating you already earned and you spend the rest of the set gaining more per result than the people around you.
If the last stretch of the previous set was a slide, provisionals will confirm the slide. That's not a failure of the service, it's what the mechanic does, and we'd rather tell you now than after you've paid.
Open live chat with that answer and how many provisionals you have left, and we'll give you a realistic target before you spend anything.

Here's the uncomfortable timing problem at the heart of this service.
Provisionals happen immediately after a set rollover — which is precisely the moment when nobody knows the new set. The units are new, the traits are new, the augment interactions are new, and the optimal lines haven't been worked out by anyone yet.
Set 18: Enchanted Wilds arrived in late August 2026 on patch 18.1. It's the first set built on Unreal Engine and it introduced Wisps — single-use power sources you buy one at a time from the rightmost shop slot every other round, offering combat benefits, resources or high-risk payoffs. Traits include Blossom, Riftbeast, Coven, Elderwood, Sprykin, Blackthorn, Fae and Inferno.
So your five highest-value games of the set get played while you're still learning what a Wisp does. That's the argument for this service in one sentence.
A booster who has put serious hours into the current set converts those five games at a rate that someone learning on the fly simply can't — and unlike the rest of the set, you don't get a second attempt.
The counterweight, and it's substantial.
Everyone else is in the same position. The lobbies you face during provisionals are full of players who also don't know the set yet, which makes the opposition softer and more erratic than it will be a month later.
A player who does know the set is therefore facing the weakest fields of the entire cycle at exactly the moment the scoring is most generous.
That combination — generous rules, confused lobbies, one-shot scarcity — is why the first fortnight after a rollover is the single best-value window in TFT, and why this page's order volume spikes harder at a set launch than any other service we sell.
Since there's no LP downside, the optimal approach is to maximise upside — and in TFT that's not the same as playing safe.
Flexibility beats forcing. A booster who reads the lobby and pivots into an open comp top-fours more consistently than one forcing a favourite line into a contested board. Consistency is the whole product in a placement-scored game.
Contest discipline matters more in a new set, because nobody has settled into stable comp preferences yet and lobbies are unpredictable.
All five in one session is usually better than spread across a week. Form consistency across a small sample is worth something, and it gets your MMR confirmed and your climb started sooner.
The most common pairing here, and it's arithmetic.
A climb starting from a good provisional result is a smaller job — fewer divisions to cover and a healthier confirmed MMR making each top-four worth more LP. Buying provisionals and then a rank climb together frequently costs less than buying the climb alone from a poor floor.
The bundle discount applies to the second service automatically. And if you play both queues, Double Up provisionals bundle the same way.
Worth saying plainly, because TFT is unusual here and it catches people out when scheduling.
A TFT match runs 30 to 40 minutes. Five of them back to back is a three-hour block, not an hour. That's longer than a full placement run in most other games, and it's why provisional orders here are scheduled as a half-day rather than squeezed into an evening.
It also explains why so many players waste their provisionals. Three hours is a serious sitting, and the temptation after a set drops is to queue two games before bed, play them tired, and come back the next day having already spent 40% of the single best mechanic in the game.
If you're playing them yourself, block the time properly. If you'd rather not, that's what this page is for.
Provisionals only exist immediately after a reset. There's no way to earn them back, no second allocation mid-set, and no equivalent mechanic later.
So the practical deadline isn't a date — it's your own next few ranked games. Every casual queue before you order is one of the five gone.

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Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
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Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Five games. That's the whole footprint.
Compare it to a multi-division climb spread across several days from an unfamiliar location, and the difference is obvious. Five matches played over an evening, from a region-matched VPN, at the start of a set when everyone is playing more than usual, looks structurally like you having a keen first day on a new set — because that's exactly what it is.
All the standard protections apply. Region-matched VPN on every session. One booster per account, credentials never shared beyond them. Sensible pacing, which matters given TFT's 30-to-40 minute games.
And the one that matters most in this game: manual play only. TFT is the most automated title in Riot's catalogue and scripted rollers are a genuine ecosystem problem. Riot enforces against automation far more aggressively than against ordinary boosting — it's the difference between a warning and a permanent ban. We don't use any of it, on any order, including this one.
Boosting sits outside Riot's Terms of Service and we won't pretend otherwise. Security steps go out before anyone logs in. Two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
We turn down provisional orders regularly and we'd rather explain here than in a refund ticket.
If you've already played all five. They're one-time per queue, per set. Once gone, the route forward is win boosting or a rank climb. Check your match history and tell us how many remain — we'll price only those.
If you're going to play four hundred games this set anyway. The floor matters far less to someone with unlimited hours; your MMR converges regardless. Spend it on something you'll notice.
If it's late in the set. Provisionals only exist after a reset. If you're reading this near a rollover, the right move is to wait for the new set and order into the opening window rather than buying anything now.
If your MMR genuinely collapsed last set. Provisionals confirm a rating; they don't rewrite it. A booster will top-four your five games and the system will still place you conservatively. We check first and say so.
Immediately after a rollover. Generous scoring rules, confused lobbies and one-shot scarcity all landing at once. There is no better-value window in TFT.
When you're short on time this set. Starting two tiers higher with a confirmed MMR is a serious number of 35-minute games you don't have to play.
When you don't know the new set yet. This is the honest core of it. Your five most valuable games arrive at your least informed moment, and that mismatch is exactly what the service fixes.
Bundled with a climb, or across both queues. Better floor, healthier MMR, smaller climb, discounted second service.
How many provisionals you have left. Five is a full package; fewer prices down accordingly.
Which queue. Solo and Double Up are separate orders, though they bundle.
Where you finished last set, since that shapes both your starting band and your carried MMR.
Your region, since queue quality and population differ.
Timing. The days right after a rollover are the busiest of the cycle for this specific service — priority is worth adding if you're ordering into that rush, because booster queues are longest exactly when provisionals are worth the most.
Loyalty discounts grow with every order, and bundling provisionals with a climb drops the price on the second service automatically.
You can't play while a piloted order runs; your booster posts a schedule in the order chat. Five TFT games at 30 to 40 minutes each is a half-day block rather than an hour, which is worth planning around.
Payment releases when you confirm, not when the booster marks it complete. Support runs 24/7 and you message the person playing your account directly.
Tell us which queue, how many provisionals you have left and where you finished last set — and we'll tell you what's realistic before you spend anything.

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