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LoL Placements — Five Games With a Floor and No Ceiling
You cannot lose LP during placements. The worst outcome is no gain, which makes all five games pure upside — and you only get them once per split.
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70% win rate guarantee. We guarantee a minimum 70% win rate across your placement matches (7 wins out of 10). If we finish below 70%, we compensate with extra wins at your new placement rank until the win rate is restored — no extra cost.
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Each split opens with five placement matches, and you cannot lose LP during them. That's an unusual mechanic and it's badly underused. The floor is fixed — the worst case is that you gain nothing — so the entire distribution of outcomes sits above zero. Every other game you play all split can cost you. These five can only help. That, plus the fact you get exactly five per split and League now runs three splits a year, is why having them played well is worth more than the game count suggests.

Set your current rank, your goal, your server and your role. Add champion preferences if you want your match history to stay consistent. The price updates live and shows an estimated completion window before you pay.
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Most orders are claimed within 15 minutes. Your booster connects through a VPN matched to your region, plays in Offline Mode, and you can message them directly in the order chat for the whole run.
Track the LP move live from your dashboard, or stream the games if you've added that option. When the target lands you review the order and release payment — not before.

Every split opens with five placement matches, and during them you cannot lose LP.
Read that again, because it's the whole argument. The floor is fixed at zero. A bad placement game costs you nothing in LP terms. A good one gains. Which means the distribution of outcomes across those five games runs from "no change" upward — there is no downside scenario.
Every other game you play for the rest of the split can take LP off you. These five can't.
That's an unusually generous mechanic and most players waste it by queueing their placements half-asleep on a Tuesday after work, which is exactly when they're least likely to convert the free upside.
Two things, and the second one matters more than people realise.
Your visible rank for the start of the split. The obvious one. Where you appear on the ladder and where you begin climbing from.
Your hidden MMR going into the split. The less obvious one, and the reason a good placement run keeps paying afterwards. If placements leave you with MMR above your visible rank, you'll gain something like +28 LP per win and lose only −18, and the climb afterwards accelerates. If they leave your MMR lagging, it's closer to +14 and −28, and every game for weeks afterwards is a grind.
So placements aren't just a starting position. They set the exchange rate on every game you play after them.
League now runs three ranked splits a year — Season 1 from January, Season 2 from April, Season 3 from August into early January 2027. Each has its own Victorious skin and its own deadline.
Which means placements now happen three times annually rather than once. Three separate opportunities to convert free upside, and three separate chances to squander it.
A tier gained at placements is a tier you don't spend a week of evenings climbing. Multiply that across three splits and it's a meaningful amount of your year.
Your five placement matches played manually by a verified Master or Challenger booster, in Offline Mode, on your server, on the champions and role you nominate.
Every LP gained, every bit of MMR seeded, and your resulting rank all stay on your account — along with an honest read afterwards on whether a rank climb on top is worth it from where you landed, or whether your floor is good enough to climb yourself.
Worth flagging here because placements are the start of a split and this is the moment to fix it.
Split rewards require Honor Level 2 or higher. At Honor 0 or 1 you forfeit the Victorious skin, the borders, the icons and the Hextech rewards regardless of where you finish.
Placing well and then climbing to Diamond earns you nothing at all if your Honor is sitting at 1 when the split closes. Check it now rather than in December. If it's low, we can raise it through the custom offer form as part of the same order — and doing it at the start of a split is far easier than scrambling at the end.
How many placements you have left. Five is a full package. If you've already played two, we price three. Your match history answers this in thirty seconds and it changes the quote.
Your role. The performance that converts a placement game differs by role, and a booster on their main converts more of a five-game sample than one filling a gap. Tell us and we'll match accordingly.
Where you finished last split. It shapes what placements can realistically land, and it lets your booster give you a target before starting rather than a shrug afterwards.
Answer those three in live chat and we'll tell you what's realistic before you spend anything — including, when it's the honest answer, that your own five games would do fine.

This is the part worth internalising.
The baseline LP exchange is roughly ±20 when hidden MMR matches visible rank. But placements are the first real input into where that MMR sits for the new split, and the gap between a good run and a bad one is substantial.
Good placement run: MMR sits above your visible rank, you gain around +28 per win and lose −18 per loss, and the climb that follows is fast and cheap.
Bad placement run: MMR lags, you gain around +14 and lose −28, and the same climb takes roughly twice as many games.
That compounding is why a placement boost frequently costs less than the climb it saves you. You're not buying five games — you're buying the exchange rate for the next several hundred LP.
Since patch 13.14 removed promotion series, there are no best-of-three gates between divisions. You hit 100 LP in Division I and promote immediately, excess LP carrying over.
For placements this is straightforwardly good. A strong placement run now converts directly into divisions with nothing standing in the way — no series to fail at the end of a good streak, no gatekeeping games undoing the momentum.
It also means the LP you gain in placements is worth exactly what it says. There's no hidden tax.
Immediately after a split reset is when placements are worth the most, and for a reason beyond the games themselves: the entire ladder is unsettled at the same time.
Everyone else has also just placed. MMR across the whole player base is recalibrating. The distribution hasn't sorted itself. That means your placement opposition is softer and more variable than it will be in a month, and the same five games land a higher rank than they would later.
Season 3 of 2026 opened in August and runs into early January 2027. If you haven't placed yet this split, you're already past the softest window — but the games are still pure upside, and the sooner they're played the more of the split you get to spend on the resulting MMR.
The one thing worth avoiding is leaving placements until the final fortnight of a split. At that point they seed an MMR you barely have time to use, and booster queues are at their longest because everyone is chasing the Victorious skin at once.
Since there's no LP downside, the correct approach is to maximise the upside — and that's not the same as playing safe.
Role matters. A booster on their main role converts more of those games than one filling a gap. Tell us your role in the order notes and we'll match accordingly.
Champion pool matters more than usual. Five games is a small sample, and a booster on a comfort pick with a high solo-carry ceiling converts better than one on a champion that needs a functioning team. If your pool is restrictive, we'll tell you what it costs in the estimate.
All five in one session is usually better than spread across a week. Consistency of form across a short sample is worth something, and it also gets your MMR seeded and your climb started sooner.
The most common pairing on this page, and it's arithmetic rather than an upsell.
A climb starting from a good placement result is a smaller job — fewer divisions to cover, and a healthier MMR making each win worth more LP. Buying placements and then a rank climb together frequently costs less than buying the climb alone from a poor floor.
The bundle discount applies to the second service automatically.

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Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Five games. That's the entire footprint.
Compare it to a multi-tier climb compressed into several days from an unfamiliar location, and the behavioural difference is obvious. Five matches played over an evening, in Offline Mode, from a region-matched VPN, on champions you actually play, looks structurally like you having a good start to the split — because that's what it is.
All the standard protections apply. Offline Mode as standard so your friends list sees nothing. Region-matched VPN on every session. Manual play only — no scripts, no cheats, no third-party software. One booster per account, credentials never shared beyond them. Champion and role consistency, free of charge.
Boosting sits outside Riot's Terms of Service and we won't pretend otherwise. Security steps go out before anyone logs in — two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
If account caution is what's held you back from buying anything, this is the order with the smallest surface area on the whole site.
We turn down placement orders regularly and we'd rather explain here than in a refund ticket.
If you've already played all five. They're one-time per split. Once they're gone the route forward is win boosting or a rank climb, not this. Check your match history first and tell us how many remain — we'll price only what's left.
If you're going to play three hundred games this split anyway. The placement floor matters much less to someone with unlimited hours than to someone playing eighty games. Your MMR will converge regardless. Spend the money on something you'll notice.
If your Honor is 0 or 1. Fix that first or the whole split earns you no rewards. It's a cheaper problem than a climb and it invalidates everything else if ignored.
If you're only chasing a specific rank and you've already placed. Then it's a climb, not placements. Straightforward.
Right after a split reset. The ladder is unsettled, everyone is recalibrating simultaneously, and five free-upside games land a higher floor than they would a month later.
When you're short on time this split. Starting two divisions higher with a healthier MMR is a meaningful number of evenings you don't have to find — and with three splits a year, that adds up.
When you play a low-carry-impact role. Support and to some extent top lane place less favourably by hand than the sample size deserves, because five games is a small window and those roles convert individual performance into wins less directly. A role-matched booster fixes that specifically.
Bundled with a climb. Better floor, healthier MMR, smaller climb, discounted second service. The most common order combination we take.
How many placements you have left. Five is a full package; fewer prices down accordingly.
Your previous split's finish, since that shapes where placements can realistically land you.
Role and champion restrictions. In a five-game sample a restrictive pool matters more than it does across an eighty-game climb, and we'll quantify it upfront.
Your server, since queue times and player pool quality differ meaningfully between regions.
Timing. The days right after a split reset are the busiest of the cycle for this specific service. Priority is worth adding if you're ordering into that rush.
Loyalty discounts grow with every order, and bundling placements with a climb drops the price on the second service automatically.
You can't play while a piloted order runs — Riot won't hold two sessions on one account, and your booster posts their schedule in the order chat. Five games is usually same-day, often within a few hours.
Payment releases when you confirm, not when the booster marks it complete. Support runs 24/7 and you message the person playing your account directly rather than a ticket queue.
Tell us how many placements you have left, your role and your Honor level, and we'll tell you what's realistic before you spend anything.

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