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Valorant Duo Boost — Climb on Your Own Account, With Your Own Power
A verified Radiant queues alongside you. You never share credentials, you play every round yourself, and you keep the habits you pick up long after the order ends.
Select your current rank
Iron
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Each win is played on your account until it counts — if a Pro loses a game while working through your order, we cover it and keep going. The wins you buy are the wins you get, delivered on your rank.
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Set the number of competitive victories you want, your region, platform and current rank. Pick solo (piloted) or duo, where you play alongside your booster. Add agent preferences. The price is per win and updates live.
Card, PayPal or crypto. Order logged out with just your email if you prefer. Volume pricing kicks in on larger win counts automatically, and loyalty discounts apply when you're signed in.
Usually within 15 minutes. Your booster connects through a region-matched VPN, plays in Offline Mode on your agents, and the order chat shows each win as it lands. Duo orders get scheduled around your availability instead.
Every win's RR, act rank progress and any promotion crossed along the way stays on your account. When the count is complete you confirm the order and release payment.

Duo boosting is the safest way to climb in Valorant, and it's not close. Your booster plays their own account in your party — you keep your credentials, you keep control, and you play every single round. It's slower than a piloted climb and it costs more per tier, because a Radiant is committing live hours rather than grinding your account while you're at work. What you get for that is a rank you had a hand in, no account sharing on your record, and two or three hours of watching someone in the top 0.05% make decisions in your own games.

A competitive win in Valorant is worth roughly 10 to 30 RR, and a loss costs a similar range. The exact number comes from your hidden MMR.
If the system rates you above your visible rank, wins pay more and losses cost less — the game is trying to move you up. If your MMR sits below your rank, wins pay less and losses hurt more.
This matters when you're choosing a win count. Ten wins on a healthy account can carry you a full tier. Ten wins on an account with depressed MMR might move you half of one. We check before you order rather than after, and live chat will tell you the honest number.
Between Iron and Gold there's an extra lever: a performance bonus of roughly 3-6 RR for individually strong games. When a Radiant is playing your account, that bonus lands regularly, so wins in the lower bands are worth meaningfully more RR than the headline range suggests. It's part of why win packages are such good value down here.
That bonus tapers off at Platinum and above, where the system stops caring how you played and counts only the result.
Immortal and Radiant don't use the 0-100 tier model at all. Immortal 1 starts at 10 RR and simply accumulates, with regional thresholds deciding Immortal 2 and 3. Up here, wins are the only sensible unit to buy — there's no "tier" to boost to in the normal sense.
Your act rank badge is assembled from your best wins across the act. It's what sits on your profile and what carries forward as a record of where you actually played.
That makes it a deadline product in a way your live rank isn't. Your rank will still be there next act, adjusted. Your act rank badge for this act is decided when the act ends and never again.
Season 2026 Act 5 runs from 19 August to mid-October. Order volume on this page roughly doubles in the final fortnight of any act, booster queues lengthen, and prices reflect the demand. If you know you want the badge, ordering in the quiet middle of an act costs less and runs more smoothly than ordering in the last week.
Valorant dropped Episodes in January 2025. It now runs a year-long Season split into six Acts of about two months each.
Two hard resets a year — season start in January, midseason around July. You drop roughly one to three full ranks and play five placement matches.
Every other act rollover is a soft recalibration — a smaller drop, usually a tier or two, and a single placement match.
Win packages behave differently around these. Straight after a hard reset, the ladder is full of players sitting below where they belong and MMR carries forward with a downward adjustment — wins come faster and are worth more, so this is the best-value window of the year for a win package. Late in an act, with everyone settled at their true rank, the same number of wins takes longer.
1-3 wins is the promotion fix. You're at 80+ RR and you need to cross the line. Cheapest useful order on the site.
5-10 wins is the standard package. Enough to move a meaningful amount of RR, often a tier in the lower bands, and enough to build real act rank progress.
15-20 wins is a serious climb by another name. At this point compare it against a rank boost — if you have a destination in mind, the tier product is often better value. If you don't, wins give you flexibility a tier climb can't.
20+ is custom offer territory. We'll price it properly and, if a rank boost would genuinely cost you less for the same outcome, we'll tell you that instead.
Account level 20 is required before competitive unlocks. Below that, levelling comes first.
You can't play during a piloted order — Riot won't hold two sessions on one account. Your booster posts their schedule in the order chat. Duo orders don't have this problem at all.
Console is a separate order. PS5 and Xbox run their own ladder with no ranked crossplay to PC, so console wins need a booster on controller in your region.
Map pool is currently seven: Ascent, Breeze, Haven, Lotus, Split, Summit and Sunset. Summit and Sunset arrived in Patch 13.00 in June.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
RR, Act Rank and the Timing That Decides Value
## What a Win Is Actually Worth
A competitive win in Valorant is worth roughly 10 to 30 RR, and a loss costs a similar range. The exact number comes from your hidden MMR.
If the system rates you above your visible rank, wins pay more and losses cost less — the game is trying to move you up. If your MMR sits below your rank, wins pay less and losses hurt more.
This matters when you're choosing a win count. Ten wins on a healthy account can carry you a full tier. Ten wins on an account with depressed MMR might move you half of one. We check before you order rather than after, and live chat will tell you the honest number.
**Between Iron and Gold there's an extra lever**: a performance bonus of roughly 3-6 RR for individually strong games. When a Radiant is playing your account, that bonus lands regularly, so wins in the lower bands are worth meaningfully more RR than the headline range suggests. It's part of why win packages are such good value down here.
That bonus tapers off at Platinum and above, where the system stops caring how you played and counts only the result.
**Immortal and Radiant** don't use the 0-100 tier model at all. Immortal 1 starts at 10 RR and simply accumulates, with regional thresholds deciding Immortal 2 and 3. Up here, wins are the only sensible unit to buy — there's no "tier" to boost to in the normal sense.
## Act Rank, and Why the Deadline Is Real
Your act rank badge is assembled from your best wins across the act. It's what sits on your profile and what carries forward as a record of where you actually played.
That makes it a deadline product in a way your live rank isn't. Your rank will still be there next act, adjusted. Your act rank badge for this act is decided when the act ends and never again.
**Season 2026 Act 5 runs from 19 August to mid-October.** Order volume on this page roughly doubles in the final fortnight of any act, booster queues lengthen, and prices reflect the demand. If you know you want the badge, ordering in the quiet middle of an act costs less and runs more smoothly than ordering in the last week.
## Where Wins Sit in the 2026 Reset Structure
Valorant dropped Episodes in January 2025. It now runs a year-long Season split into six Acts of about two months each.
**Two hard resets a year** — season start in January, midseason around July. You drop roughly one to three full ranks and play five placement matches.
**Every other act rollover is a soft recalibration** — a smaller drop, usually a tier or two, and a single placement match.
Win packages behave differently around these. Straight after a hard reset, the ladder is full of players sitting below where they belong and MMR carries forward with a downward adjustment — wins come faster and are worth more, so this is the best-value window of the year for a win package. Late in an act, with everyone settled at their true rank, the same number of wins takes longer.
## Choosing a Win Count
**1-3 wins** is the promotion fix. You're at 80+ RR and you need to cross the line. Cheapest useful order on the site.
**5-10 wins** is the standard package. Enough to move a meaningful amount of RR, often a tier in the lower bands, and enough to build real act rank progress.
**15-20 wins** is a serious climb by another name. At this point compare it against a rank boost — if you have a destination in mind, the tier product is often better value. If you don't, wins give you flexibility a tier climb can't.
**20+** is custom offer territory. We'll price it properly and, if a rank boost would genuinely cost you less for the same outcome, we'll tell you that instead.
## Practical Notes
**Account level 20** is required before competitive unlocks. Below that, levelling comes first.
**You can't play during a piloted order** — Riot won't hold two sessions on one account. Your booster posts their schedule in the order chat. Duo orders don't have this problem at all.
**Console is a separate order.** PS5 and Xbox run their own ladder with no ranked crossplay to PC, so console wins need a booster on controller in your region.
**Map pool** is currently seven: Ascent, Breeze, Haven, Lotus, Split, Summit and Sunset. Summit and Sunset arrived in Patch 13.00 in June.

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