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Rent a Raider — Someone Good, In Your Squad, Tonight
No account access, no waiting, no wondering what happened while you were asleep. You play, they lead, and the bag comes home in your inventory.
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You stay logged in and play your own account throughout every session. Your raider joins you as your squad partner from their own account — nothing is ever handed over, nothing is ever accessed.
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You book a verified Raider for a number of raids or a block of hours. They queue with you, call the route, take the fights worth taking and get you to the door. Everything you extract with is in your inventory because you carried it. Nobody logs into your account — this is the version of boosting with no login at all, which is why we recommend it to anyone ordering here for the first time.

Set what you want — a Raider level, a coin figure, a blueprint, a bundle, an Expedition stage. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or meets you in raid for in-raid delivery where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned is already sitting in your stash.

A verified Raider joins your squad as themselves. You play your own account, from your own machine, on your own connection. They call the route, handle the fights you'd lose, and walk you to extraction.
The loot lands in your inventory because you're the one carrying it out.
That last detail is the whole argument for this service. Everything else on this site involves some trade-off between convenience and account access. This one doesn't. There's no login, no credential handover, no session from an unfamiliar location, no period where someone else is playing as you. From the game's perspective, you queued with a friend who happens to be very good.
People who keep dying in the same place. If you lose kits at extraction rather than at the loot node, that's a timing problem, and timing is learnable in a couple of evenings with someone who already has it.
People who don't want anyone touching their account. Reasonable position. This is the service built for it.
People with nobody to play with. Solo ARC Raiders is a meaningfully harder game than duo or trio ARC Raiders, and it is not close. A second competent body changes what's survivable.
People who want to actually get better. Watching a strong Raider route a map, hearing why they're declining a fight, and being told what you did wrong two seconds after you did it beats any guide. Most customers who order this book once and don't need to come back — which is a strange thing for a boosting site to advertise, but it's true and you'd find out anyway.
People rebuilding after a departure. Post-Expedition you're low level with nothing, which is exactly when solo raids are most punishing and a squad partner is worth most.
You book raids or hours and pick a time. Your Raider messages you in the order chat beforehand to ask two things: what you're trying to achieve, and what keeps killing you.
Then you play. They lead, but you're not a passenger — you're expected to shoot, loot and move. Most Raiders talk through the route as it happens: why this extraction and not that one, when to break contact, how long a fight is worth taking before the timer makes it pointless.
At the end you keep everything you extracted with. There's no handover step because nothing needs to change hands.
It isn't a piloted carry. If you want to be asleep while progress happens, this is the wrong page — raid boosting or leveling does that.
It isn't a loot guarantee. You're buying a very good squadmate and the hours they're in your squad, not a specified quantity of items. In practice the extraction rate with a strong Raider leading is dramatically higher, which is where the value comes from — but we price time, not drops.
And it isn't formal coaching with VOD review, drills and homework. It's closer to learning a city from someone who lives there. If you want structured coaching instead, say so and we'll build it as a custom order.
This is worth stating plainly because a lot of players don't realise how much of their difficulty is structural rather than personal.
Solo, you cover every angle yourself. You can't hold an extraction while someone loots. You can't trade a fight two-on-one. A single bad engagement ends the run, and there's nobody to pick your bag up.
Duo changes all of that at once. The same player, with the same aim and the same reflexes, extracts substantially more often with a competent partner than alone — not because they got better, but because the game asks a different question of a pair than it does of an individual.
If you've been grinding solo and concluding you're bad at the game, book two raids before you conclude anything else. A fair number of people discover the problem was never their aim.
Almost always one of three things, and almost always in this order.
You loot too long. The timer and the player population are both working against you while you're standing still.
You take fights you don't need. Winning a fight you could have avoided costs ammo, meds and position, and pays nothing.
You extract on the obvious door. So does everyone else, and the people waiting there know it.
None of those are skill problems. All three are habits, and habits change fast when someone points them out while they're happening.

Most people over-book the first order and under-book the second.
Two to three raids is enough to answer a specific question — "why do I keep dying on Riven Tides", "how do I route Buried City properly", "is my loadout wrong". It's the right first order and it's the one we recommend most.
A block of five to eight raids is the right size if the goal is stash progress rather than learning. You'll come out with meaningfully more than you went in with, and you'll have picked up the routing by osmosis.
A standing weekly slot is for people who've realised solo is the hard mode and have decided not to play it. Same Raider, same night, priced per session with loyalty discounts stacking as the weeks go.
Tell live chat which of those three you are and we'll size it. The first is usually cheaper than people expect.
Bring the map that's costing you money, not the one with the best loot.
If you're losing kits on Dam Battlegrounds or Riven Tides, those are the hard-tier maps where route errors are punished hardest and a session pays for itself fastest. Buried City sessions are cheaper and better for fundamentals. Blue Gate, Stella Montis and Acceria Spaceport are extreme and priced accordingly — worth booking when you want access to that loot tier and know you can't survive it alone yet.
If you don't know which map to bring, bring the one you've died on most this week. That's almost always the correct answer.
Raids or hours booked, with volume pricing applying automatically as the block grows.
Map tier. Extreme maps cost more per session because the Raiders qualified to lead them are fewer and the runs are longer.
Whether you want a specific Raider. Requesting the same person repeatedly is supported and is what most regulars end up doing; it carries a small premium because it constrains scheduling.
Your platform. PC, PlayStation 5 and Xbox Series X|S — your Raider has to be able to queue into your squad, so this one isn't flexible.
Region and time. A session in your own region during your own evening is cheaper and plays better than one scheduled across eight time zones. Tell us your timezone at checkout, not afterwards.
Voice or no voice. Voice is free and it makes the session about four times more useful. Text-only is fine if you'd rather, and some people prefer it.
With coins: if you're going out under-equipped, a session teaches you routes you then can't afford to run. Funding first, session second.
With raid boosting: some customers book a session to learn a map and then order piloted runs on it once they're satisfied it works. Reasonable order of operations.
With wipe recovery: after a departure the bundle rebuilds the account and a session or two rebuilds the habit. Post-Expedition is when solo play is hardest.
With quest boosting: if one objective keeps killing you, a session on that map is often cheaper than buying the quest, and you keep the knowledge.
Your platform, your timezone, the map, and an honest answer to "what keeps killing you". That last one shapes the session more than anything else, and vague answers get vague sessions. "I die near extraction on Dam" is a brief. "I'm bad" isn't.
Not a specific stash figure — we've said that already and we'll keep saying it.
What customers actually report after two or three sessions is narrower and more useful: they stop looting past the point where it's worth it, they start reading when a fight isn't worth taking, and they stop walking to the extraction everyone else walks to.
Those three changes are most of the gap between losing kits regularly and not. They're also the reason we're comfortable telling people to book small — if the session works, you don't need another one, and if it doesn't, you've spent very little finding out.
It happens more than you'd think — usually a friend or a partner who's stuck and frustrated, occasionally a parent buying for a teenager who's tired of dying alone.
That's fine and we'll handle it normally, with one condition: the person actually playing has to want it. A session booked as a surprise for someone who didn't ask goes badly for everyone, including the Raider sitting in a squad with someone who'd rather not be there.
Put their contact in the order chat rather than yours, so the Raider can brief the right person directly.

Region-matched VPN + credential vault
Every order runs behind a region-matched VPN. Your credentials are scoped to the assigned Pro, rotated the moment the boost ends. Anti-cheat and risk systems see nothing unusual.
Anonymous, offline, silent
Your Pro appears offline in game. Never messages friends. Never accepts party invites. Never speaks in in-game chat. Leave specific notes in the order brief See how we keep every account safe in our dedicated safety section
One Pro. One order. One session.
Credentials go only to the assigned Pro. Nobody else on the team ever sees them. Revoked automatically when the order closes. Never shared

Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Nobody logs into your account. That single fact removes almost every risk associated with boosting.
No credentials shared. No session from an unfamiliar location. No change to how your account behaves, because you're the one behind it the whole time. Your Raider is a separate player in your squad — the same thing that happens millions of times a day between friends.
Playing with someone skilled is not against Embark's terms of service. Nothing about this order requires you to take our word on security practice, because there's no access to secure.
We still run our usual standards on the booster side — verified identity, manual play only, no third-party software — because a squadmate using something they shouldn't is a risk to you, not just to them.
Our Raiders are professionals doing a job. They'll be patient, they'll explain, and they won't be rude about your aim.
We expect the same going the other way. Abuse, harassment, or demanding someone stay on past the booked time gets the session ended and the account blocked from booking again. This has come up rarely and we'd rather it never came up at all.
If a Raider isn't working for you — pace, communication style, language barrier, anything — say so in the order chat and we'll swap them. That's not a complaint, it's a preference, and matching is easier than enduring.
You still have to play. This is not a carry. A weak player with a strong squadmate extracts far more often than a weak player alone, and still dies sometimes. If you want guaranteed progress while you sleep, order a piloted service instead.
Loot isn't specified. We sell the Raider's time, not a quantity of items. Extraction rate goes up enormously; we won't put a number on what comes home, because nobody honest can.
Solo skill transfers imperfectly. What you learn about routing, timing and disengagement absolutely carries into solo play. What doesn't carry is having someone watching the other angle. Book expecting to get better, not to become a different player.
Scheduling is real. This is the one service on the site that needs you online at an agreed time. If your availability is unpredictable, buy a block of hours rather than fixed sessions and use them as you go.
Booking takes under a minute — card, PayPal or crypto, no account required. Enter your email and a dashboard is built for you. Loyalty discounts apply automatically when you're signed in and grow with every order.
Most bookings are matched within 15 minutes, and same-evening sessions are usually possible if you're flexible by an hour or two.
If your Raider doesn't show at the agreed time, you aren't charged for the slot. We reschedule or reassign, your choice.
Payment releases when you confirm the session happened, not when the Raider marks it done. Support is live 24/7 and you're talking to the person you played with, not a ticket queue.
Rent a Raider is not the most profitable thing on this site. Piloted orders are bigger, faster to fulfil and easier to scale.
We still steer first-time customers here whenever it fits, for two reasons.
The first is that it's the version with no account access, and a customer whose first experience of boosting involved handing over credentials to a company they'd never used is a customer who spends the whole order anxious. Nobody needs that, and we'd rather earn the trust before we ask for the login.
The second is that it works. A meaningful share of people who book two raids never order anything again, because the thing that was costing them money stopped costing them money. That's a bad quarter and a good decade, and OGEdge has been doing this since 2006 on exactly that trade.
If a piloted order genuinely suits you better, we'll say so — plenty of people want progress while they sleep and there's nothing wrong with that. But if you're here because you keep dying and you're not sure why, start with a squadmate.
Tell us your platform, your timezone, the map and what keeps killing you — and we'll put someone in your squad tonight.

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