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Trophies & Achievements — The Platinum, Handled
43 trophies, 50 to 75 hours, and two of them responsible for most of the pain. We'll tell you exactly which ones are worth paying for.
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Battlefield 6 has 43 trophies on PlayStation — one platinum, three gold, eleven silver and twenty-eight bronze — with the equivalent achievement list on Xbox and Steam. Thirteen come from the campaign and thirty from multiplayer. None are missable, all thirty campaign dog tags remain available across playthroughs, and the estimated platinum time is 50 to 75 hours. Order the full list, or just the handful blocking you.

Set what you want — a rank, a number of wins, a career rank, a weapon to 50, a dog tag, a trophy list. Add your platform and region. The price updates live and shows an estimated completion window before you pay.
Card, PayPal or crypto. No account needed to order — enter your email at checkout and your dashboard is built for you. Loyalty and volume discounts apply automatically when you're signed in.
Most orders are claimed within 15 minutes. Your booster connects through a region-matched VPN and plays manually, or squads up with you where the service works that way. You can message them in the order chat throughout.
Track progress live from your dashboard. When the target lands you review the order and release payment — not before. Everything earned on the way is already on your account.

43 trophies. One platinum, three gold, eleven silver, twenty-eight bronze. Thirteen from the campaign, covering story progression, collectibles and mission-specific challenges. Thirty from multiplayer, covering ranking, mode objectives and weapon or class requirements.
Estimated platinum time: 50 to 75 hours.
Missable trophies: zero. This is genuinely good news and it changes how you should approach the list. Nothing can be permanently lost, all thirty collectible dog tags in the campaign stay available across multiple playthroughs, and there's no point at which you've ruined a run. You can order a partial list now and the rest later without any risk of having locked yourself out of something.
Almost every trophy order we take involves one or both of these.
"A Joyful Nurse" — 1,996 player revives as Support class. That number is not a typo. It is, by a wide margin, the longest single requirement in the game, and it's the reason most people's platinum stalls indefinitely. It requires playing one class, in one role, across an enormous number of matches, reviving teammates who frequently decline the revive.
It's also the cleanest possible thing to hand to someone else. There's no skill gate. There's no chance of failure. It's pure hours, and it's the trophy that makes this service worth buying for most customers.
"Super Bomb man" — arm or disarm five M-COM explosives in a single multiplayer match. This is the hardest skill and circumstance trophy on the list, and the difficulty is not what you'd expect. You aren't competing against the enemy team so much as against your own teammates, all of whom also want to interact with the objective. You need a Rush match that goes the right way, with enough M-COM interactions available, and with you positioned to take five of them personally.
You can play for weeks and never get the match that allows it. A booster who knows what the right match looks like and queues until it appears will get it substantially faster, and that's what you're paying for.
Story progression trophies come with playing through. The collectibles are thirty campaign dog tags, none of them missable, spread across the missions.
The one with teeth is "Peak Performance" — complete one campaign mission on the hardest Hardcore difficulty. Not all missions, which is a mercy. One. It's still a genuine skill check and it's the campaign trophy that most often gets left undone.
Campaign trophies are a good candidate for doing yourself, and we'll say so. The campaign is short, it's the part of the game people usually enjoy, and paying someone to play it for you means paying to skip the bit that isn't a grind.
We won't sell you a full sweep when you're four trophies short. Send the list of what you're missing.
We won't use cheat software. Javelin is kernel-level, it works, and a trophy is not worth an account.
And we won't charge you for trophies you'd unlock incidentally during another order. A career rank or weapon leveling order clears a meaningful chunk of the multiplayer thirty on its own, and we'll tell you which ones rather than billing twice.
That figure describes a player going at the list deliberately, knowing what each trophy needs, playing the right modes in the right order. Almost nobody does that.
What actually happens is that someone plays Battlefield the way they enjoy playing it, collects thirty-odd trophies without trying, and then discovers the remainder requires playing in ways they specifically don't enjoy — a class they never touch, a mode they avoid, a cumulative counter with four figures in it.
So the real distribution isn't 75 hours evenly spread. It's about 25 hours of trophies you'd get anyway and 50 hours of trophies you never will.
That second number is what this page is priced against, and it's why the sensible order here is a short gap list rather than a full sweep. You've already done the easy two-thirds. What's left is the part the estimate was hiding.

The single most useful thing you can do before ordering is open your trophy list and write down what's actually missing.
Almost nobody needs a full sweep. The typical customer here has 30-odd trophies already, is missing a handful, and one of them is A Joyful Nurse. That's a small, cheap, well-defined order — and it's a completely different price from "the platinum".
If you send us the goal ("I want the platinum") we'll quote the platinum. If you send us the list, we'll quote the list, and the list is almost always smaller.
Grind trophies. A Joyful Nurse above all, plus any ranking or cumulative-total requirements. Pure hours, no skill gate, and the best value on this page because nobody finishes them by accident.
Circumstance trophies. Super Bomb man is the archetype — you need the right match to happen, and you can't force it by playing better. Buying these buys queue persistence, which is a real thing to buy.
Skill trophies. Peak Performance on Hardcore, plus a handful of multi-kill and performance requirements. Worth buying if they've already beaten you; cheap enough to be worth trying yourself first.
Incidental trophies. Things that unlock while playing normally or during any other order on this site. Never buy these. We'll take them off the invoice.
This matters more on this page than anywhere else on the site, because trophy work overlaps with almost everything.
Order trophies last. A career rank order, a weapon leveling order, a vehicle mastery order or a block of REDSEC wins will each clear several of the multiplayer thirty for free, because they involve hundreds of matches and the trophy requirements are the sort of thing hundreds of matches produce.
Customers who buy trophies first and career rank second pay for the same hours twice. It's the most expensive avoidable mistake on this site and it costs one message to avoid.
If you're planning multiple orders, tell live chat the whole plan at once. We'll sequence it, apply the bundle discount, and tell you which trophies will fall out of the other orders for nothing.
Which trophies, obviously, and they vary enormously — A Joyful Nurse alone is worth more than a dozen bronzes.
How many of them. Volume discounts apply automatically.
Whether the campaign is included. Campaign work is priced separately and we'll usually suggest you do it yourself.
Your current progress. A quote built on your actual list rather than on a full sweep is much smaller.
Platform. PC, PlayStation 5 and Xbox Series X|S. The trophy list on PlayStation includes a platinum; Xbox and Steam achievement lists are equivalent minus that.
Speed. Rush orders pull a booster off their queue, and on a 1,996-revive trophy that's a meaningful constraint.
Loyalty discounts grow with every order, and bundling this with anything else on the site is the single best value combination we offer.
Honestly: do it yourself.
It's thirteen trophies, none missable, all thirty collectible dog tags permanently available across playthroughs, and one genuine difficulty check in Peak Performance. The campaign is the part of Battlefield 6 that isn't a grind, and paying to skip it is paying to skip the good part.
If Peak Performance specifically has beaten you, order that one trophy. That's a sensible order. Ordering the whole campaign isn't, and we'll tell you so before taking your money.
Rough figures so you can sanity-check any quote.
A Joyful Nurse on its own is the long pole — nearly two thousand revives, played as Support, in modes where teammates actually take revives. Days of continuous play rather than hours, and it's the reason most trophy orders here are measured in days.
Super Bomb man on its own is unpredictable rather than long. It might land in the fourth Rush match or the fortieth, because it depends on the shape of the match. We price it as a target rather than as time, so a bad run of lobbies is ours to absorb.
A typical gap list — five or six trophies, one of them long — is usually a few days.
A full sweep from a low starting point is a project measured in weeks, and it's the order we most often talk customers out of.
The estimate on the calculator reflects your actual list rather than an average, which is why sending the list rather than the goal produces both a better price and a better timeline.

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Pick your game, where you are now and where you want to be. The price updates as you click, every extra is free to add, and there's nothing to sign up for.
Trophy orders are piloted — the unlock has to register on your platform account, so someone has to be signed in as you.
That's a slightly different shape from other services here, because it isn't only your EA account: it's your PlayStation Network, Xbox or Steam account too. We treat that with the seriousness it deserves.
One assigned booster per order, never a shared machine.
A VPN matched to your region, which matters for platform accounts specifically because login geography is something Sony, Microsoft and Valve all pay attention to.
Manual play only. No scripts, no macros, no third-party software, at any price. Javelin is kernel-level and requires Secure Boot on PC; a trophy is not worth what getting caught costs.
Offline Mode on by default, so your friends list doesn't watch you play Rush for eleven hours.
Two-factor considerations. If your platform account has 2FA enabled — and it should — tell support before you order and we'll walk you through the specific handling rather than discovering the problem mid-order. This is the most common practical snag on this page and it's entirely avoidable.
Security steps go out before anyone logs in. Two minutes. Across 50,000+ orders since 2006, no customer who followed them has reported a permanent ban.
PlayStation has the full 43 with the platinum on top, and the platinum is the thing most customers are actually chasing.
Xbox has the equivalent achievement list with gamerscore rather than a platinum, so the completion target is a percentage rather than a single trophy.
Steam likewise has an achievement list rather than a platinum.
If you play on more than one platform, the lists don't share progress. That's a Sony/Microsoft/Valve structure rather than anything EA controls, and it means a platinum on PS5 does nothing for your Xbox list.
If you're missing incidental trophies only. You'll get them playing. We'll tell you which yours are.
If you haven't ordered career rank or weapons yet. Do those first. They clear trophies for free.
If it's the campaign. Play it. It's good and it's short.
If it's one skill trophy you haven't seriously attempted. Try Peak Performance a few times before paying someone. It's one mission, and beating it yourself is more satisfying than owning it.
Send your missing list, your platform and any 2FA details support needs to plan around.
Pause any time, at no cost. A 1,996-revive grind runs for days and you may want your account back for an evening.
Cancel mid-way and pay only for trophies delivered — they're on your account permanently and nothing is held in escrow.
Your booster reports progress against the actual list rather than in vague percentages, because a trophy either unlocked or it didn't.
Payment releases when you confirm the trophies have landed. Support runs 24/7.
A decent share of the customers on this page aren't Battlefield players at all. They're completionists who buy games for the list, work through them, and hit one or two requirements that are structurally unreasonable for someone who isn't going to put a hundred hours into a multiplayer shooter.
A Joyful Nurse is exactly that trophy. So, in a different way, is Super Bomb man.
We mention it because those customers sometimes assume a boosting site won't want a two-item order, or will try to upsell them into a sweep of a game they don't intend to keep playing. Neither is true. A two-trophy order is a completely normal thing to place here and it's priced as a two-trophy order.
Send the two. That's the whole transaction.
And if the list you send us contains things you'd finish this week, we'll say so and take them off. It costs us money every time and it's why people come back.

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